Part 5: Alpine Woods
Update 5: Alpine Woods![](1-20190926212843_1.jpg)
Hello again! This time well be continuing our journey towards the city of Centina. However, there remains one area between us and our destination. We move towards it
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And are immediately thrust into another battle. Though, this time its only against monsters rather than any people.
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We start off in a small rectangle in the southwest corner. Since Mongo did such crazy work last time, Ill have him sit out for Bobbys debut.
Notably, that ledge above our starting position is 5 levels high, meaning that most weapons cant attack across the elevation difference. If Id been more in control of the situation, I wouldve tried to use that as a wall and pick the enemies off with the spear, magic, and ranged attacks.
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All of our enemies start off in a rough line, and are an even mix of Vangals, Komainus (upgraded Vangals), and a totally new enemy type: Daodrenners. Daodrenners have decently high hp and mind, some elemental resists, and an annoying AOE magic attack that hits the 8 surrounding squares. It will hit enemies as well, but can still be a pain to deal with since they love running right into the middle of your party.
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Komainu are basically the same as Vangals but come with some extra skills. Lick wounds is just a small heal that hits the user and the 4 adjacent squares, but snapback is the really annoying one. Its entirely unavoidable and uncounterable, so the AI will use it very often. It only hits as hard as a regular attack, but can really screw up your positioning.
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After Kyries warning, the groups start closing, with a focus on the area just above the ledge.
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Anadine gets the first hit in, taking a solid chunk out of one of the Daodrenners.
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After which, I realize I miscalculated and Hannah cant make the leap up. Instead of being smart and moving her to hold the square, I have her start trudging around to the right.
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Which leaves Sophia open to get whacked by one of the Vangals.
Because of that Vangal holding the path open, the rest of the enemies start rushing down. One of the Daodrenners gets a good AOE off, hitting a majority of my team.
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To make sure that Sophia stays up, I have Hannah protect her.
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While Bobby gets the first KO, taking out a Vangal with a cast of Fire II.
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Reiner soon follows up by taking out the weakened Daodrenner.
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Though the second one promptly takes its place and hits nearly everyone on the map with another AOE.
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Kyrie promptly makes him pay for the shot, but does not take him out fully.
Now that most of the enemies are down or weakened, we can start cleaning up.
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Bobby gets another big hit and nearly takes out both enemies with a Fire II, though he does take a decent chunk of damage from their thorns in retaliation.
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And Anadine is able to finish off the Komainu with another forceful strike.
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Kyrie chucks a rock at the near-dead Vangal
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Who drops another crafting fruit. Weve gotten a good number of these, so Ill probably show off the crafting system pretty soon.
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Later in the round, Anadine finishes off the last Daodrenner. He gives us another crafting material, a snakebite oil.
Its at this point that I remember the chest that was behind the enemies initial spawns.
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It takes like 4 rounds of stalling the last Komainu, but Anadine eventually reaches the chest and gets us a shiny new Silver Spear, which is a very solid upgrade over Hannahs weapon.
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After which, Bobby finished off the Komainu (with a bit of friendly fire).
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At some point (I think it was during the stalling when I wasnt really thinking) Reiner went down, so hell be sitting out the next fight. Still, overall this was a pretty easy mission.
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After the fight, were free to proceed to Centina.
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However, when we arrive at the city, a new scene starts. (also, a neat thing that Im a huge fan of is that your party members will show up in the backgrounds of most non-battle scenes. Its small, but I think it adds just a bit of life to the scenes.)
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Everyone pauses for a second, seemingly deep in thought.
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And the screen fades to black.
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Finally, we arrive in Centina. In and of itself, its just another town, with some upgrades available in the shop. However, theres also the arena, which has this little graphic representing it. Trying to enter it just leads to it saying that theyre closed until the Tournament.
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And theyre not very helpful about clarifying that.
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Finally, I stop in and upgrade gear for most of the units. (I really like this merchants portrait, which is the main reason Im showing this).
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And with that, I think well end the update here. Next stop, Gyaum Tor.